Rev Lebaredian
Rev Lebaredian is a technologist, entrepreneur, and business leader who has over 30 years of experience in the computer graphics industry. He serves as the Vice President of Omniverse and simulation technology atNVIDIA. He leads the Omniverse product, engineering, and research teams. Over the past five years, Rev and his teams have integrated NVIDIA’s advanced technologies in rendering, physics simulation, andartificial intelligenceinto a single platform called NVIDIA Omniverse.
NVIDIA Omniverse platform is designed for creating and simulating physically accurate virtual worlds.NVIDIA Omniverse™provides APIs, SDKs, and services that help developers incorporate Universal Scene Description (OpenUSD) and NVIDIA RTX™ rendering technologies into existing software tools and workflows for AI system development.
AtNVIDIA, Rev contributed to the creation of the first shading language for programmable GPUs and has led various innovative projects. These include large-scale automated testing of 3D applications (GTL), real-time physics simulation advancements through PhysX—a multi-physics SDK used in robotics, autonomous vehicles, and visual effects workflows—and immersive technologies like in-game photography (Ansel) and robotics simulation (Isaac Sim). He also played a key role in developing tools like Project Holodeck for immersive product design and Omniverse Cloud APIs.
Rev also worked with companies such asWarner BrothersDigital and Disney Dream Quest Images. In 1999, he founded Steamboat Software, offering solutions like reGroop and heyGroop to support organisation, communication, and decision-making. His expertise in rendering and volumetric algorithms has contributed to the visual effects of many popular films, includingStuart Little,Dr. Seuss's How the Grinch Stole Christmas, andX-Men 2.
In addition to his work in technology, Rev is an Advisory Board Member for the Tumo Centre for Creative Technologies in Yerevan, Armenia. This non-profit organisation provides hands-on learning experiences in technology and design for teenagers, fostering creativity and innovation.
